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AI and VR – The future of games

The VR games and sex market is in a constant state of flux and new opportunities are regularly opening up. Currently, artificial intelligence and virtual reality are at the heart of the gaming evolution: the future will definitely remain exciting – as always.

Video games benefit equally from VR and AI

The VR era has long since dawned for video games, and glasses like the HTC Vive and the Oculus Rift have been conquering the market for a few years now. However, sales are still hesitant and the explosion in demand has failed to materialize. This effect is not new, fundamental changes can normally only be communicated to the general public after a certain warm-up period. The prices for the hardware have to fall, the game offers together with the quality have to increase further. Be that as it may, a certain, sworn fan community has been moving in the three-dimensional digital spheres for quite some time and will certainly not emerge from it again so quickly.

On the Playstation, the virtual reality heroes dive into the action-packed first-person shooter Blood & Truth, play the space western Brotherlands 2 VR or follow the newly created protagonist Astro Bot into a daring adventure. The artificial intelligence lurks behind the scenes, it controls the computer opponent and keeps the human player constantly on the go. But it remains expandable, so that the games become even more exciting and unpredictable. After all, there are more than enough people who have nothing against tough, hyperintelligent opponents.

VR opens other industries a better experience

In casino games, artificial intelligence will be less important in the future because existing systems are already very advanced. Virtual reality, on the other hand, will soon be able to give the industry a massive boost: The origins of many casino games go back a long way, Blackjack, for example, is based on the ancient card game Vingt-et-un. Even roulette has hardly changed, except for new variations such as the American form of the classic. But virtual reality now has the potential to transport a real casino feeling with social interaction into one’s own four walls. Currently most users are college students and in general the younger generation.

And this is really something new that has never before been possible in this form!

Until now, anyone who wanted to participate in the big game with a professional croupier had to go to the next big casino. Soon, the deceptively real casino will be just a click away, because the croupier will build up three-dimensionally on the VR display together with the table and cards.

More than just Chess – Artificial Intelligence Clears the Way for Strategy Games

Digital strategy games, on the other hand, benefit particularly from the growing artificial intelligence. The Google subsidiary DeepMind recently developed an AI that is now regarded as the world’s smartest chess machine. Originally AlphaZero was supposed to enjoy the virtual version of the board game Go, but then the developers switched the program to chess. Which of course doesn’t mean that artificial intelligences avoid Go, quite the opposite: in 2017, the FAZ reported on an AI that taught itself the rules and strategies of the game and brought it to world class. Once again, it was the DeepMind company that made this coup.

This time the product was called AlphaGo, a program that invents surprisingly ingenious moves and astonishes human opponents. The highlight: The software itself seemed quite aware that its approach was extraordinary. Only the most talented people can compete with programs like this – if at all. Things are similar in poker, where programs like Liberatus and DeepStack are battling it out for the unofficial world championship title for digital card players.

Social interaction must not be missing in virtual reality either

Back to Virtual Reality: It provides particularly intense gaming experiences, which is why it fits perfectly into the field of social games. If you call up a game via Facebook, you usually don’t want to stay alone, but interact with friends and strangers. Virtual reality could play a connecting role here, so that the participants not only get closer to each other via different moves, but also have something to do with each other visually. When the face of your fellow player appears three-dimensionally in front of you, you almost get the impression of being together in one room.

  • The game figures and virtual objects can of course also be visualized plastically.
  • In the near future, sensor gloves will certainly make it possible to manipulate the virtual space directly with the fingers, so that the presence in the game is further condensed.
  • If only real tactile sensations are missing on the skin, then the illusion is perfect. But that will come one day, because the technology is already there and only needs refinement.

The arcade halls of the 80’s gave the go-ahead to the new era, in which everyone who wants to has permanent access to digital games. With the Commodore 64, the virtual gaming passion spread to our living rooms, until shortly afterwards the first personal computers conquered the market. These times seem eternally far away, and yet we are only about 30 to 40 years apart. At some point, our descendants will look back with similar nostalgia to 2019, when virtual reality and artificial intelligence were still in their infancy.